Get current echo effects.
int GetEchoParam(array<TEchoEffect> ^% EchoEffectArray);
Parameters |
Description |
array<TEchoEffect> ^% EchoEffectArray |
Reference to array of TEchoEffect structures receiving echo effects. Caution: This array will be resized to receive all echo effects. |
Number of echo effects in EchoEffectArray array.
Function will resize EchoEffectArray array to receive all echo effects.
Note: By default, new created interface has programmed one simple echo effect, 1000 ms delay, 70 % original volume + 30 % echo volume.
array<TEchoEffect> ^test1 = gcnew array<TEchoEffect>(1); int i; int n = player->GetEchoParam(test1); for(i = 0; i < n; i++) { MessageBox::Show(test1[i].nLeftDelay.ToString ()); }
Copyright (c) 2010. Zoran Cindori - All rights reserved.
Web: http://libzplay.sourceforge.net/ Email: zcindori@inet.hr |